Dnd wizard with gun10/7/2023 You can look at making a big impact with a damage spell, a control spell, a conjuring spell, a buff spell, a debuff spell, a single target, or an area effect. It's not about having a single tool you use all the time, but about having a toolkit that has parts that may be the right tool at the right time - but you don't know until you're at that moment in time. ![]() I chose the Dispel Magic, and I'll continue to pursue my anti-mage build, hoping to join the Thayan Ressurection and beat Szass Tam (probably not gonna happen, but my character doesn't know).īig guns spells will most likely be timing based, not selection based.Īs a wizard, one of your greatest abilities is your diversity. All answers have had a great impact on me, especially the top 3 most voted. What do you guys think about all of this? What spells do you choose in my situation?Įdit: thanks for all the answers, and dedication you guys gave me. I may take the Dispel Magic and be a true abjurer, but I think it is better to take the Dispel Magic at the 6th level and choose now a spell with a big and better general use. I'll take Counterspell, obviously, and I thought about taking one of the new conjuration spells from the Tasha's, but the material component is costly (our gold is about 100 gp, all the group summed). So, I want to take a big-gun spell now (I've reached the 5th level at the end of yesterday's session), but my control options (like Hypnotic Pattern, Slow, etc.) are from my prohibited schools. I hate the fame that wizards have as the "fireball guys". Long history short, I became the blaster mage which was not my intention. Due to the lack of AoE spells, I chose the Fireball spell when I reached the 5th level. When I created my first abjuration wizard (a Deep Gnome), my party was a paladin, a fighter, a rogue, a support druid (without damage dealer spells), and me. I did that because of my first abjuration wizard. In practical terms, I wanted to use the old 2nd edition rules when creating a specialist wizard, being a human, having at least 15 WIS, and surrendering the two opposite schools of magic. ![]() By the lore, the Red Wizards were forced to forego spells from two separate schools of magic (in my case, Transmutation, and Illusion). In my backstory, I was trained by my mother, a former Red Wizard of Thay. I'm roleplaying a Wizard (School of Abjuration) for the 2nd time. I'm in trouble with a problem that I created for myself.
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